Hines answered that even if Starfield was to have a tricky launch, Bethesda wouldn’t just leave it to fail.
“We are always in a process of learning, so that’s not new for us,” he replied. “We don’t like failing to meet our players’ expectations.
“At the same time, we are the same company that has had launches that didn’t go the way we wanted, and we don’t quit or abandon stuff just because it didn’t start right.”
Hines went on to state that Bethesda would continue to work on Redfall to ensure it becomes “a good game”.
“The Elder Scrolls Online’s PC launch was not flawless but we stuck with it,” he explained. “Now it’s like this insanely popular multiplatform. It’s the same with Fallout 76. Redfall is no different for us.
“Okay, we didn’t get the start we wanted, but it’s still a fun game, and we’re going to keep working on it. We’re going to do 60 frames per second.
“We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people ten years from now who are going to join Game Pass, and Redfall will be there.”
Following several delays, the first major Xbox exclusive from Bethesda released in May with various technical issues and reviewed poorly, garnering aggregate scores of 56 (Xbox Series X/S) and 53 (PC) on Metacritic.